Hi Drowning Monkeys,
Those extensions were added for the unity plugin in the first place and are also supported in the unreal plugin. So most of its functionality is handled in those engines.
The documentation you can find
here, but your list seems to be almost complete, there is the convenience of
speaker and
self as substitutes for getObj().
getObj returns an ObjectRef, but how do i create an objectref in the globalvariables or during an instruction?
First of, you can't create global variables at runtime you can only assign an existing one in instructions. You can clone objects at runtime in the engines.
And ObjectRef is basically just a simple string, so what you can do is create a string variable and store the getObj() result into it. You can also overwrite at runtime a ReferenceSlot in one of your Templates and store such an object reference into it.
Hope that helps
best regards
Nico